Anglerre Adventure Generator
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- Seed:
Dilemma: Delivery (Person)
Complication: Material (Protect)
Locations:
Jungle - Civilization: None
Encounter: Non-Combat Opposition Strength: Fair (+2)
Ocean - Civilization: None - Indoors: a temple with a mist-shrouded pit, dying torchlight, and buzzing sounds
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players +1
Notes: 2 Consequences; 3 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Dunes - Civilization: Village
Encounter: Non-Combat Opposition Strength: Good (+3)
Forest - Civilization: Village
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -3 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness
Rift - Civilization: City - Indoors: a tower with a rusty pillar, glowing embers, and acrid mist
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 5 Consequences; 4 Good or 6 Fair Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness - Seed:
Dilemma: Social (Diplomacy)
Complication: Mystery (Murder)
Locations:
Hills - Civilization: None
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -3 (min. 1)
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Fists, Might, Endurance
Jungle - Civilization: Temple/shrine ruins - Indoors: a cavern with a violet dais, clear air, and distant howling
Encounter: Non-Combat Opposition Strength: Good (+3)
Jungle - Civilization: Nomads - Indoors: a dwelling with a humming dais, flickering candles, and acrid mist
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -2 (min. 1)
Notes: 2 Consequences; 3 Fair or 5 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance
Forest - Civilization: Village
Encounter: Non-Combat Opposition Strength: Good (+3) - Seed:
Dilemma: Rescue (Person)
Complications: Material (Win) and Material (Steal)
Locations:
Frozen River/Lake - Civilization: None
Encounter: Non-Combat Opposition Strength: Good (+3)
Snowdrifts - Civilization: None - Indoors: a cavern with a dusty fresco, guttering oil lamps, and stench of decay
Encounter: Combat
Opposition Quality: (+0)
Opposition Quantity: Number of players +1
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Taiga - Civilization: Temple/shrine ruins
Encounter: Non-Combat Opposition Strength: Great (+4) - Seed:
Dilemma: Enemy (Defend)
Locations:
Hills - Civilization: Village
Encounter: Combat
Opposition Quality: (-1)
Opposition Quantity: Number of players
Notes: Minions
Enemy Top 3 Combat Skills: Power Skill, Resolve, Athletics
Rift - Civilization: None
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players +1
Notes: 2 Consequences; 3 Average Minions per player character
Enemy Top 3 Combat Skills: Power Skill, Resolve, Athletics
Valley - Civilization: Village - Indoors: a dwelling with a hidden chest, obscuring smoke, and scattered rubble
Encounter: Non-Combat Opposition Strength: Fantastic (+6)
Forest - Civilization: None - Indoors: a temple with a shifting jar, blinding radiance, and splashing water
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -2 (min. 1)
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Ranged Weapons, Athletics, Alertness
Meadow - Civilization: Village - Indoors: a castle/fort with a silvery machine, magical lanterns, and nauseating stench
Encounter: Combat
Opposition Quality: (+3)
Opposition Quantity: 1
Notes: 2 Consequences; 3 Fair or 5 Average Minions per player character
Enemy Top 3 Combat Skills: Power Skill, Resolve, Athletics - Seed:
Dilemma: Delivery (Person)
Locations:
River - Civilization: Nomads
Encounter: Combat
Opposition Quality: (-1)
Opposition Quantity: Number of players
Notes: Minions
Enemy Top 3 Combat Skills: Fists, Might, Endurance
Meadow - Civilization: Village
Encounter: Combat
Opposition Quality: (-2)
Opposition Quantity: Number of players +1
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance
Hills - Civilization: None - Indoors: a lair with an enchanted altar, unlit torches, and diffcult to breathe
Encounter: Combat
Opposition Quality: (+0)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance