Anglerre Adventure Generator
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- Seed:
Dilemma: Social (Diplomacy)
Locations:
Hills - Civilization: Village - Indoors: a dwelling with a demonic door, magical sunlight, and buzzing sounds
Encounter: Combat
Opposition Quality: (+0)
Opposition Quantity: Number of players +2
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance
Forest - Civilization: None
Encounter: Combat
Opposition Quality: (-2)
Opposition Quantity: Number of players -3 (min. 1)
Notes: 2 Consequences; 3 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Forest - Civilization: Village - Indoors: a dwelling with an enchanted pillar, burning torches, and absolute silence
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -3 (min. 1)
Notes: Extra
Enemy Top 3 Combat Skills: Power Skill, Resolve, Athletics
Forest - Civilization: None - Indoors: a cavern with a translucent barrel(s), burning torches, and spider-covered walls
Encounter: Non-Combat Opposition Strength: Great (+4)
Forested Mountains - Civilization: Village - Indoors: a dwelling with an ebony well, light mist, and buzzing sounds
Encounter: Combat
Opposition Quality: (+0)
Opposition Quantity: Number of players -2 (min. 1)
Notes: 5 Consequences; 4 Good or 6 Fair Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness - Seed:
Dilemma: Exploration (Map)
Complication: Mystery (Murder)
Locations:
Dry Riverbed/Lakebed - Civilization: Temple/shrine ruins
Encounter: Combat
Opposition Quality: (-1)
Opposition Quantity: Number of players -3 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Dry Riverbed/Lakebed - Civilization: None
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players +1
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Dunes - Civilization: Nomads
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -3 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Power Skill, Resolve, Athletics
Dunes - Civilization: None
Encounter: Non-Combat Opposition Strength: Good (+3)
Dunes - Civilization: City ruins - Indoors: a lair with a trapped chest, unlit torches, and hot air current
Encounter: Non-Combat Opposition Strength: Fantastic (+6) - Seed:
Dilemma: Mystery (Theft)
Complications: Material (Steal) and Mystery (Murder)
Locations:
Dunes - Civilization: City - Indoors: a dwelling with a trapped machine, magical lanterns, and acrid smell
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -4 (min. 1)
Notes: Minions
Enemy Top 3 Combat Skills: Power Skill, Power Skill, Resolve
Forest - Civilization: None
Encounter: Non-Combat Opposition Strength: Great (+4)
Hills - Civilization: Village
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -3 (min. 1)
Notes: Extra
Enemy Top 3 Combat Skills: Power Skill, Resolve, Athletics
Forest - Civilization: None
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness - Seed:
Dilemma: Material (Win)
Complication: Mystery (Murder)
Locations:
Forest - Civilization: Village
Encounter: Non-Combat Opposition Strength: Good (+3)
Snow-Covered Mountains - Civilization: None
Encounter: Non-Combat Opposition Strength: Good (+3)
Taiga - Civilization: None
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 3 Consequences; 4 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Ocean - Civilization: None - Indoors: a tower with an ebony machine, dying torchlight, and slime-slicked cobwebs
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: 1
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance
Snowdrifts - Civilization: Nomads
Encounter: Non-Combat Opposition Strength: Good (+3) - Seed:
Dilemma: Delivery (Treasure)
Complication: Material (Win)
Locations:
Forest - Civilization: None - Indoors: a lair with a smelly fireplace, luminous lichen, and squeaking rats
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players +1
Notes: 2 Consequences; 3 Average Minions per player character
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness
Canyon - Civilization: Nomads - Indoors: a tower with a silvery altar, burning torches, and acrid mist
Encounter: Combat
Opposition Quality: (-1)
Opposition Quantity: Number of players
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Endurance
Hills - Civilization: None - Indoors: a lair with a violet pillar, blazing braziers, and stinging insects
Encounter: Combat
Opposition Quality: (+1)
Opposition Quantity: Number of players -4 (min. 1)
Notes: 2 Consequences; 3 Average Minions per player character
Enemy Top 3 Combat Skills: Power Skill, Power Skill, Resolve
Forest - Civilization: City ruins
Encounter: Non-Combat Opposition Strength: Good (+3)
Rift - Civilization: Village
Encounter: Non-Combat Opposition Strength: Great (+4)
Cliffs - Civilization: None - Indoors: a tomb with an emerald jar, luminous lichen, and fragrant air
Encounter: Combat
Opposition Quality: (+2)
Opposition Quantity: 1
Notes: Minions
Enemy Top 3 Combat Skills: Melee Weapons, Athletics, Alertness