Fantasy Adventure Locations
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- a lost city
- a laboratory
- a cosmopolitan city, known for its very funny art and culture as well as its seething buildings
- a fortress:
At first, the PCs will see eleven towers. Each has about 3 defender(s) visible (there are actually three times that number total) and about 1 will arrive per round in the case of an alarm. The outer walls are 2 3 feet tall and the towers extend 3 feet above them.
*If it’s a seafront fort, there will be 4 1 feet of ordinary ground before the walls start.
*Due to the condition of the walls, climb checks are at plus one.
*The lowest windows are 3 1 feet up.
*The initial volley from the towers in case of an unexpected attack will be crossbow fire. The second volley in case of a siege, an anticipated attack, or a small but persistent raiding party (like a bunch of PCs) will consist of poisoned arrows or bolts—unless it is a goblin fortress, in which case the response will consist of an assault by 3 pig balloon riders.
*Additional security measures include:
A barbican with murder holes and arrow slits in front of the gatehouse as well as portcullises that cut off escape
*Also:
The interior architecture is irrational—dead ends, pointlessly sloping passages, etc. . . .
*Also, there’s someone inside with an assignment for the party:
Rumors suggest clever and ambitious souls will find great riches if they investigate a river
- a brutal temple of a primordial faith based on the worship of ossified seahorse