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- To determine whether the Saving Throw is successful, draw a number of cards equal to the character's Ennui. If the total is less than or equal to the attack's piercing bonus, the attempt succeeds. If the character rolls a 2 on the Wild Die, the result is a critical hit.
- To determine whether the defense is successful, draw a number of cards equal to the character's Skill + Stat. If the result is greater than the opponent's Willpower, the attempt succeeds.
- To determine whether the Attribute Check is successful, roll a number of d6's equal to the character’s Charisma. If the result is less than or equal to the difficulty, the attempt succeeds.
- To determine whether the Attribute Check is successful, roll a number of d6's equal to the character’s Skill value. If the result is greater than or equal to the attack's piercing bonus, the attempt succeeds. If the character rolls a 2 on the Wild Die, the result is increased by one level of effect for every 4 by which the roll beat the target.
- To determine whether the Skill Roll is successful, roll a number of d4's equal to the character’s Constitution. If the number of successes is less than the opponent's Charisma, the attempt succeeds.