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- To determine whether the Skill Check is successful, roll 2d6. If the result is greater than or equal to the difficulty, the attempt succeeds.
- To determine whether the attempt is successful, roll 1d6-1d10. If the total is greater than or equal to the difficulty of the task as determined by the GM, the attempt succeeds.
- To determine whether the seduction attempt is successful, roll 4dF. If the result is less than or equal to the target's Armor Value, the attempt succeeds.
- To determine whether the attempt is successful, roll 10dF. If the result is less than or equal to the attack's damage roll, the attempt succeeds. If the character rolls less than half of what he needed, the result is a fumble.
- To determine whether the Skill Roll is successful, draw a number of cards equal to the character's dodge roll. If the result is less than the difficulty, the attempt fails.