Magical Pilgrimage Generator
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Locate and Study These Items (1d4)
- the tracks of an ant carrying a grain of sea salt
- the scales of a fish caught by hand in a frozen creek
- the scales of a fish caught by hand in a frozen creek
- the tickle of swallowed live centipedes down your throat
Gather These for the Journey (1d6)
- three old friends
- a 7 toed cat in a waistcoat
- a silken parasol owned by a widow
- a white sow with a velvet bonnet
- 7 goats or a mated pair of guard goats
- wind in a bag
You Shall Bear the Mark of the Supplicant
by leading a gilded turtle on a leash You Shall Travel
North-West to a cairn of splintered bones Where You Shall
5 days, you shall bang on a zombie skin drum.
When a rabble of drunken flying monkeys
you might be tasked with planting a tree in memory of someone
and perhaps they will give you a spyglass of infravision (long range only) What You Seek Shall Be Revealed
you will be find a treasure map to it upon waking, tacked to your chest with a dagger Optional: All Your Days You Shall Be Marked
Geas: The wizard owes the spirits something and best do it for them. Might be something as simple as drawing water from a certain stream or eating a certain food, might be complicated, like hunting down an ancient lich.Locate and Study These Items (1d4)
- the tracks of an ant carrying a grain of sea salt
- the petal patterns in a hundred blooming roses
- the hypnotic pattern of a swinging battle axe suspended inches from your nose
- the rust patterns in an old suit of chainmail by moonlight
Gather These for the Journey (1d6)
- 4 singing frogs
- someone you have shot and wounded to accompany you
- wind in a bag
- stout shoes repaired by a seven or less fingered cobbler
- the residual essence of thirteen moonbeams
- a bag of stolen gold
You Shall Bear the Mark of the Supplicant
by pinning a token of cast silver to your lapel You Shall Travel
West to a junction of rusty sails Where You Shall
4 days, you shall carve arcane star maps in the earth, fill the celestial points with gems .
When a fairy wedding party, entertain them
you might be tasked with organizing a feast on a set date
and perhaps they will give you a smoking jacket of stinking cloud What You Seek Shall Be Revealed
rolled up on a scroll and stuffed in a bottle, will fall from sky Optional: All Your Days You Shall Be Marked
Body Price. In keeping with ancient tradition the spirits have demanded a piece of the Wizard’s flesh in exchange for spell knowledge. Nothing too big, but something the caster will miss. Frequently the spirits replace these losses with something whimsical. Role 1D6: 1.Eye (-2 Missile to Hit – blindness if both taken) 2. Left Hand. 3.Foot (Movement rate reduced by 10’) 4.Knee (Movement rate reduced by 10’) 5. Hair, all of it including body hair 6. Internal Organ (wizard is not sure which one – everything seems to work fine, but there’s a nagging feeling of loss.Locate and Study These Items (1d4)
- barn owls hunting mice during a storm
- the laughter of an assassin
- the twisted patterns of high grass after a tornado
- the petal patterns in a hundred blooming roses
Gather These for the Journey (1d6)
- a ball of twine from a phase cat
- 7 goats or a mated pair of guard goats
- a talking rabbit
- 4 singing frogs
- a wagon made of iron and a team of oxen stout enough to pull it
- a ball of twine from a phase cat
You Shall Bear the Mark of the Supplicant
by carrying a carrot in your vest pocket You Shall Travel
East to a junction of laughing loon Where You Shall
7 days, you shall pour liquor spirits on the ground from a jeweled cup at appointed times.
When 6 mourning dwarves carrying picks, shovels and a lead casket
you might be tasked with playing chess with missing pieces
and perhaps they will give you a migraine lose spell slot for adventure What You Seek Shall Be Revealed
when you go meditate at (roll location) Optional: All Your Days You Shall Be Marked
Transformation. Wizard is transformed completely into something else. If the wizard is lucky or the boon granted small this may be the transformation into another humanoid race. If major it could be the transformation into an animal, inanimate object or spirit. At high levels this may completely remove the character from effective play as “the all-knowing toadstool” may have difficulty speaking or travelling for adventure.Locate and Study These Items (1d4)
- old maps of the area
- the crying of 13 babies at feeding time
- a weaver's loom operated by a blind weaver
- old maps of the area
Gather These for the Journey (1d6)
- the closest blood relative of the last person you blasted with magic
- stout shoes repaired by a seven or less fingered cobbler
- stout shoes repaired by a seven or less fingered cobbler
- a wagon made of iron and a team of oxen stout enough to pull it
- a white sow with a velvet bonnet
- a 7 toed cat in a waistcoat
You Shall Bear the Mark of the Supplicant
by donning a suit coat of purest white / purest red for evil mages You Shall Travel
North-West to a junction of splintered bones Where You Shall
6 days, you shall set up a picnic.
When a loupgarou with a banjo
you might be tasked with adopting a new style of dress
and perhaps they will give you a ring of losing things What You Seek Shall Be Revealed
in the slithering pattern of a drunken snake, or perhaps on his scales Optional: All Your Days You Shall Be Marked
Elemental Mark: The spirits feel like marking the wizard as having learned from them. A relatively minor physical change (glowing coal like brand, steaming eyes, ice always in hair, mossy sigil) the effect is mostly cosmetic, but does create a slight weakness to opposing elemental forces (+1 damage per die when struck by attack of opposite element)Locate and Study These Items (1d4)
- the scales of a fish caught by hand in a frozen creek
- the rolling of pebbles in the river
- the rainwater collected in the leaves of the man lashing willow
- the tickle of swallowed live centipedes down your throat
Gather These for the Journey (1d6)
- a marzipan baby
- a caltrop that has injured a centaur
- a ball of twine from a phase cat
- a wagon made of iron and a team of oxen stout enough to pull it
- someone you have shot and wounded to accompany you
- a 7 toed cat in a waistcoat
You Shall Bear the Mark of the Supplicant
by toting a bag of live chickens in your left hand You Shall Travel
South to a killing field of blubber Where You Shall
4 days, you shall dig 21 graves in a spiral pattern.
When a questing knight, hopelessly lost
you might be tasked with destroying your most valued possession
and perhaps they will give you a feather of featherfall pin, one use What You Seek Shall Be Revealed
printed in type only you can see in a newspaper story Optional: All Your Days You Shall Be Marked
Lost: Wizard is lost wither physically or mentally for 1D4 Sessions of play. Wizards should always have an apprentice or henchman.