Magical Pilgrimage Generator
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Locate and Study These Items (1d4)
- the tracks of an ant carrying a grain of sea salt
- the ridges on a narwhals horn
- old maps of the area
- the rainwater collected in the leaves of the man lashing willow
Gather These for the Journey (1d6)
- a talking rabbit
- a caltrop that has injured a centaur
- a silken parasol owned by a widow
- the closest blood relative of the last person you blasted with magic
- a jewel the size of a mockingbirds egg
- a bag of stolen gold
You Shall Bear the Mark of the Supplicant
by toting a bag of live chickens in your left hand You Shall Travel
South to an outhouse of tornados Where You Shall
7 days, you shall arrange various rocks you will find there into a shrine to magical knowledge.
When a mute will drop off a talking sack of parsnips
you might be tasked with teaching them a spell
and perhaps they will give you a ring of losing things What You Seek Shall Be Revealed
in the mesmerizing stare of an old tom cat, don't blink Optional: All Your Days You Shall Be Marked
Magically Unhinged: Wizard is unhinged and unconnected from normal magical methods. Wizard must make a save vs. spells to memorize spells each day. On a failed roll the wizard still memorizes spells but they are randomly determined or picked by the GM.Locate and Study These Items (1d4)
- the petal patterns in a hundred blooming roses
- an augury of muskrat bones and smashed grapes
- the laughter of an assassin
- the laughter of an assassin
Gather These for the Journey (1d6)
- a jewel the size of a mockingbirds egg
- three old friends
- three old friends
- wind in a bag
- stout shoes repaired by a seven or less fingered cobbler
- a wagon made of iron and a team of oxen stout enough to pull it
You Shall Bear the Mark of the Supplicant
by bearing a scroll of ? pinned to your back You Shall Travel
North-West to a killing field of ladders Where You Shall
1 days, you shall pour liquor spirits on the ground from a jeweled cup at appointed times.
When a phalanx of drilling skeletons who crumble if you speak
you might be tasked with chewing up a gemstone and swallowing it
and perhaps they will give you a sack of coal para-elemental (pissed off) What You Seek Shall Be Revealed
in the slithering pattern of a drunken snake, or perhaps on his scales Optional: All Your Days You Shall Be Marked
Lost: Wizard is lost wither physically or mentally for 1D4 Sessions of play. Wizards should always have an apprentice or henchman.Locate and Study These Items (1d4)
- a weaver's loom operated by a blind weaver
- the scales of a fish caught by hand in a frozen creek
- the tracks of an ant carrying a grain of sea salt
- an augury of muskrat bones and smashed grapes
Gather These for the Journey (1d6)
- a bag of stolen gold
- a new hat in a pastel color
- wind in a bag
- 7 goats or a mated pair of guard goats
- three old friends
- 7 goats or a mated pair of guard goats
You Shall Bear the Mark of the Supplicant
by carrying a carrot in your vest pocket You Shall Travel
South to a ravine of fluorescent thought Where You Shall
1 days, you shall arrange various rocks you will find there into a shrine to magical knowledge.
When a lone dragon flying in the distance
you might be tasked with racing them to a junction of tornados
and perhaps they will give you a shoes of wrong direction (get lost) What You Seek Shall Be Revealed
spelled out in berries on a bush, hurry, the birds are eating them Optional: All Your Days You Shall Be Marked
Sense Distortion: Whispers in the Wizards mind just out of hearing, waking dreams, understanding the constant babbling of the clouds. The effect is distraction and difficulty hearing sounds. Wizard surprised on a 1-3, and gets -1 initiative if alone.Locate and Study These Items (1d4)
- the rolling of pebbles in the river
- old maps of the area
- the hypnotic pattern of a swinging battle axe suspended inches from your nose
- barn owls hunting mice during a storm
Gather These for the Journey (1d6)
- someone you have shot and wounded to accompany you
- someone you have shot and wounded to accompany you
- a silken parasol owned by a widow
- a marzipan baby
- three old friends
- a ball of twine from a phase cat
You Shall Bear the Mark of the Supplicant
by following a tabbard-wearing, cowbell-ringing herald You Shall Travel
North-West to a ravine of bright feathers Where You Shall
3 days, you shall construct a fishing rod and “fish” in the wind.
When a comet streaks across the sky at night, its tail spells things to you
you might be tasked with playing chess with missing pieces
and perhaps they will give you a sack of coal para-elemental (pissed off) What You Seek Shall Be Revealed
drawing detailed star maps on a moonless night, there are words Optional: All Your Days You Shall Be Marked
Transformation. Wizard is transformed completely into something else. If the wizard is lucky or the boon granted small this may be the transformation into another humanoid race. If major it could be the transformation into an animal, inanimate object or spirit. At high levels this may completely remove the character from effective play as “the all-knowing toadstool” may have difficulty speaking or travelling for adventure.Locate and Study These Items (1d4)
- the crying of 13 babies at feeding time
- the ridges on a narwhals horn
- the scales of a fish caught by hand in a frozen creek
- the crying of 13 babies at feeding time
Gather These for the Journey (1d6)
- a bag of stolen gold
- someone you have shot and wounded to accompany you
- a marzipan baby
- a silken parasol owned by a widow
- a jewel the size of a mockingbirds egg
- a silken parasol owned by a widow
You Shall Bear the Mark of the Supplicant
by clashing stag horns like symbols in from of you You Shall Travel
North to a lichen field of tornados Where You Shall
7 days, you shall paint various symbols on the landscape in bright colors, then scrub it clean.
When a rabbit runs up and then naps, a turtle plods on by later while the rabbit sleeps
you might be tasked with organizing a feast on a set date
and perhaps they will give you a feather of deadweight, fall like brick What You Seek Shall Be Revealed
intricately spelled out in a spider web Optional: All Your Days You Shall Be Marked
Major Prohibition: Caster must abstain from something that will seriously affect her life and magical practice. Examples include: Never harming an animal, never putting out/starting a fire, never touching running water, never wearing or using metal. Failure to abide by this prohibition will result in the inability to cast the spell granted for undertaking the prohibition and any related spells from a similar magical portfolio (such as charms, candy magic, fire magic or divinations).