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- Pleased. Shares Specific Rumour. 40% will shift to happy on next encounter
- Unhappy, People have been injured, 80% will shift to hostile on next encounter.
- Happy. For one day, all activities are easier. +1. 80% will shift to friendly on next encounter
- Disgruntled. Gives False Rumor. 40% will shift to unhappy on next encounter.
- Happy. Enemy (Business rival) has been temporarily thwarted. 80% will shift to friendly on next encounter