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- This random encounter consists of
* (1x1) a hasty ambush
* (3x2) a mammoth - able to spit gouts of acid
* (2x3) magical beast(s)
* (1x4) an upturned cart providing your enemies cover
* (2x5) animate constructs
* (1x6) escaping from the city collapsing
- This random encounter consists of
* (1x1) a professional ambush
* (3x3) magical beast(s) - an extra condition
* (4x4) humanoids - an extra condition - an extra condition
* (1x5) an ally who keeps giving you poor advice
* (1x6) an ally who needs rescuing
- This random encounter consists of
* (2x1) a rope noose ready to close on whatever steps inside
* (1x2) areas that are full of sticky decaying plant matter
* (2x3) magical beast(s)
* (1x4) an upturned cart providing your enemies cover
* (3x5) animate constructs - an extra condition
* (1x6) escaping from the ground collapsing
- This random encounter consists of
* (1x1) a thoroughly standard ambush
* (4x2) a leopard - so mutated, it’s barely recognizable as such - with skin that changes colors to match its environment
* (2x3) magical beast(s)
* (2x5) animate constructs
* (1x6) an ally who needs rescuing
- This random encounter consists of
* (1x1) an enemy entrance just when you didn't expect it
* (1x2) a scalding hot spring
* (1x3) blasts of unholy energy
* (1x4) an upturned cart providing your enemies cover
* (3x5) animate constructs - an extra condition
* (3x6) extra-planar entities - an extra condition