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- You see 3 possible marks:
1. You may be able to take bag from a public-spirited hedonist.
(It contains 16 Glassteel coins of a foreign denomination, and a dagger.)
2. You may be able to make off with an unremarkable haversack from an orthodox navigator.
(It contains 18 fairy gold coins - they vanish into dry leaves at the next dawn.)
3. You may be able to seize an exotic leather knapsack from a paranoid ruler.
(It contains a piece of amethyst, a magical spell workbook, and a punching dagger.) - You see 4 possible marks:
1. You may be able to filch bag from a skillful ferryman.
(It contains 8 copper coins, and a slingshot and 11 stones.)
2. You may be able to snatch a travel-stained reticule from a cruel baxter.
(It contains 13 copper coins, an old well-read letter from a loved one, and a pair of manacles.)
3. You may be able to liberate a frayed box from an immoral barmaid.
(It contains knitting needles and a half-knit scarf, and a pouch of rich black earth.)
4. You may be able to make off with a well-worn satchel from a lying rebel.
(It contains playing cards, and a heretical pamphlet decrying the clergy of magma mephit with the ears and nose of a bat.) - You see 6 possible marks:
1. You may be able to seize a black leather knapsack from a sniffling high priest.
(It contains 15 gold coins, a mapcase containing a map, and a brightly-painted toy boat.)
2. You may be able to purloin purse from an unseasoned animal trainer.
(It contains a small ringing bell, and a red feather.)
3. You may be able to filch a colorful apothecaries’ bag from a happy merchant.
(It contains 12 silver coins, a peridot, a silver spoon, and a hand crossbow and 3 bolts.)
4. You may be able to acquire a salmon wadmal case from a graceful madwoman.
(It contains a legal document entitling the bearer to a sum of money to be collected from Silverarm Magic-child of the Primeval Streams of Thunder, and knitting needles and a half-knit scarf.)
5. You may be able to steal a burlap bag from a boastful slave.
(It contains 3 gold coins of a foreign denomination, and a pennywhistle.)
You may be able to steal a calico knapsack from a florid locksmith.
(It contains a puppy.) - You see 4 possible marks:
1. You may be able to snatch a patched tote from a reasonable madman.
(It contains 6 copper coins of a foreign denomination, and a small harp.)
2. You may be able to narrowly escape with a foreign-looking purse from a bucolic priest.
(It contains 16 silver coins, a smooth black pebble, and lockpicks.)
3. You may be able to steal a colorful pouch from a careful counselor.
(It contains 9 Glassteel coins of a foreign denomination, a badge of office, and a vial of poison.)
4. You may be able to narrowly escape with an emerald cotton bag from a dogmatic messenger.
(It contains small leather patches for repairing clothes, and a letter from a friend.) - You see 3 possible marks:
1. You may be able to remove an antique box from an uncourageous dandy.
(It contains 3 Magically Treated Silver coins, a brightly-painted toy boat, and a shopping list.)
2. You may be able to swipe a burlap saddlebag from an intoxicated gypsy.
(It contains 5 silver coins, and a love letter.)
3. You may be able to pinch a gilt-edged sack from a studious magistrate.
(It contains 17 silver coins, a sketchbook containing several excellent sketches of people and animals, and a single name written on a piece of paper.)