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- opponent's neck is pierced; weapon deals standard damage and 1 Str and 1 Con drain (Fort DC 15 negates drain)
- opponent's foot is penetrated; weapon does standard damage and opponent's speed is quartered until healed
- opponent's hand is torn; weapon does standard damage and opponent gains -1 to attack
- opponent's shoulder is punctured; weapon does 1d4 Dex damage instead of normal damage
- opponent's armor is punctured; weapon deals standard damage to opponent, and opponent's armor check penalty is doubled, Dex bonus halved until fixed (DC 15 Craft)