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Appearance
Surroundings: Sprawling slum with crudely made dwellings with population usually not allowed inside
Surface: Force shield wall of energy protecting citadel from threats
Additional features: Psionic or magical adepts in populace secretly trying to take control
Event: Local beast follows party Sublevels
Power station: Solar battery supplied by conversion ells on citadel surface
Greenhouse: Bug farm with insect and larvae farming, often low maintenance
Power station: Titanic shoggoth captured in vault manually cranks turbine
Midlevels
Middle housing: Large courts with fine houses separated with gatehouses and gatekeepers who limit access
Middle housing: Well to do large houses with courtyards with large families including students
Church: A tiny shrine with idols, simple stone slab altar or artwork in a niche or small room
Greenhouse: Bug farm with insect and larvae farming, often low maintenance
Greenhouse: Aquaculture farm with fish, eels, lampreys and shellfish grown in tanks
Church: A tiny shrine with idols, simple stone slab altar or artwork in a niche or small room
Middle housing: Family and extended clan communes with shared enclosed spaces
Merchant: Market square filled with barrows, pushcarts and wagons with small stalls
Upper Levels
Museum: War museum of cities battles and struggles of the past
Church: A temple with room for up to a hundred worshipers and several staff
Middle housing: Large organic shaped open living areas with gardens and communal living space
Palace: Casino where locals lose money in opulent setting
Palace: Ruined ancient palace long sealed with unwelcome animals and monsters
Stadium: Theatrical arena for dramatic and comedy performances
Crowning Feature
Corona or aurora of energy (plasma or magical) visible over whole hex (nonfunctional, not repairable)