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- Your target is a Cold Iron ring with the image of runes in an unknown language, a sparrow and an eagle head and set with a Horn Coral. It is of fine workmanship. It's estimated worth is 27,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R4, IR Motion Detectors R4, UltraSound Sensor R5, Spatial Recognizer R4, LADAR R5, Radar R3, Low Band Radar R5, monitored by a smart Agent R6 running R2 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a hand print scanner R5, Retinal Scanner R5, and Employee Badge with RFID check, which opens the cover to the locked case R6 which holds the datajack and terminal. A key card with RFID at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a megaplex site on Extraterritorial Ares ground in Quebec in a commercial area of the city (4 Spam) connected to the main power grid with no generator backup. Target is inside the power plant that is giant (1 mile on a side or both), on barbed-wire-topped, fenced-in grounds, of lush grass. Security begins with a wide field, 100 ft wide. Monitored by IR Motion detectors, a fixed array of cameras R3. Physical security is R3 passkeys and R3 maglocks at choke points and entrances, RFID embedded badges, voice passkeys and retina scanners at critical points R3, Cyber scanners R3 and Explosives scanners R3, R3 Area Jammers at corners and all interior spaces. Guard compliment is made up of one mage, five R3 security guards, in groups of five per floor, at front door, and on patrol; R5 Corporate HTR nearby based on the Zone, team of fourty, deploy via Thunderhawk; one rigger on site (rigged into building, and RCC) with four R3 Fly Spy drones with R3-clearsight and, two watcher spirits, and seven Barghest. The facility is wired, all sensors are connected via a dataline to an operator station where data is recorded and accessed via any applicable locks. One guard must be at the station and can communicate with teammates via radio, which is only vulnerable to jamming, which is a vulnerability. The floorplan is a three basic squares, joined by smaller squares, with 5 elevators, the main entrance is on the on the east, with side entrances on the west and south. .
- Your target is a brass ring painted with folk symbols said to help the owner affect animals. It's estimated worth is 1.3M NY. It is secured in a vault behind a sensor net, including Pressure Sensors R3, IR Motion Detectors R5, Spatial Recognizer R4, LADAR R5, Radar R5, Low Band Radar R5, monitored by a smart Agent R6 running R3 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a left thumb and right hand scanner R5, Retinal Scanner R5, and Employee Badge with RFID check, which opens the cover to the locked case R5 which holds the datajack and terminal. A 3-D key at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a lost, forgotten, or hidden in a northside Barrens site (2 Static) on single generator (with APS for comms and computers). Target is inside the house, on barbed-wire-topped, fenced-in grounds, of lush grass. Security begins with a wide field, 100 ft wide. Monitored by an Ultrasound system R6. Physical security is R3 locks and R5 maglocks at choke points, RFID embedded badges, voice recognition throughout, retina scanners at doors, and hand, thumb and retina scanners at critical points R3, Explosives scanners R3. Guard compliment is made up of no mages, two R3 security guards per floor, at front door, and on patrol; R5 Corporate HTR on site, team of ten; seven riggers on site, one rigged into building, others jump to eight R3 Eye Spy drones with R3-clearsight and, two watcher spirits. The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 7 security commlink that protects the icons with Blaster, and of course Patrol and Probe. The computer, this Agent, and all the guard commlinks are on this WAN, and vulnerable because of it. The computer is on site, in the HQ, and backed up remotely where a parallel Agent R3 monitors it. The Agents conglomerate Sensor feeds and report results to the closest guard or sentry via radio or their commlink. This is not a TacNet, just how the agents communicate data to the sentries. They are more vulnerable to hacking because of this. The floorplan is a a basic square, but with a arch on the front face, with 5 elevators, the main entrance is on the on the north, with side entrances on the west and south. Twelve new looking Stoner-Ares M202 medium machine gun with three full drums of 250-rounds of Stun mounted on a Smart Firing Platform R6. , and bipod, self-adjusting weight/light combo, and a Smartgun system installed The turrets are at the interior of the building, covering entrances and critical point or main hallway (behind tinted glass)..
- Your target is a magnificent Mithril pendant set with a Rainbow Obsidian. It is of exotic workmanship. It's estimated worth is 40,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R3, Seismic Sensors R5, IR Motion Detectors R4, UltraSound Sensor R4, Radar R5, monitored by a smart Agent R6 running R3 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a hand print scanner R4, and Employee Badge with RFID check, which opens the cover to the locked case R6 which holds the datajack and terminal. A keyboard typed pass code at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a private collection in a sprawl site on State or National ground in the UCAS during a major event (3 Spam) nearby connected to the main power grid with double generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the apartment in a building that is large (100′s of ft on a side), on fenced-in grounds, of lush grass. Security begins with a large even plane, 1000 ft wide. Monitored by IR Motion detectors R3. Physical security is Simple maglocks R3, RFID embedded badges, voice passkeys on every room R3, Cyber scanners R5 and Chemical scanners R3. Guard compliment is made up of eight mages, four R3 guards at each door, and patrols of four R3 guards dictated by the size of the facility; R5 Corporate HTR nearby based on the Zone, team of eight, deploy via helicopter; one spider rigger arrives if alarm is tripped but autonomous or or guards using remote control have access to eight R3 Eye Spy drones with R3-clearsight, two R3 Doberman tracked drones with a well used Ingram White Knight light machine gun with a full 250-round drum of Stun, lights, smartlink, lowlight, R3-targeting, R6-clearsight, and gas vent 3 accessories, two R5 Rotodrone hover drones with a well used RPK heavy machinegun with a full 250-round drum of Ex-Ex, lights, smartlink, lowlight, R3-targeting, R5-clearsight, and gas vent 3 accessories and, no spirits, and ten Cockatrice. The Matrix of the facility is coincident to the Host of a/an Low-level government R8 Matrix Host site high up above the Grid of the Matrix: attributes (Firewall, Data, Sleaze, Attack) 11,9,10,8. It is on the Local Grid (-2 to all matrix actions), light pink and spring green colors dominate it's Renaissance theme with Grouper, Smoked eight-pointed star in a shield icons all around. It favors Black IC and Killer, always has a TacNet, Patrol and Probe running, and Lockdown all at it's Rating. The TacNet gives guards +1 to all Perception tests and makes communication fast and easy. Concealed at the facility (unknown to the team) is something left to the gamemaster's discretion. The floorplan is a a circle joined to a rectangle on a short side of the rectangle, with 5 elevators, the main entrance is on the on the south, with side entrances on the north and east. .
- Your target is a bronze lock and key with the image of a constellation, and a goose within a inverted five-pointed star and set with a Tremair. It's estimated worth is 250,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R4, IR Motion Detectors R5, UltraSound Sensor R5, Spatial Recognizer R5, monitored by a smart Agent R5 running R3 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a thumb print scanner R4, Facial Recognition R5, and Employee Badge with RFID check, which opens the cover to the locked case R6 which holds the datajack and terminal. A numeric keypad typed pass code at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a lost, forgotten, or hidden in a downtown MSP'plex site on State or National ground (1 Spam) connected to the main power grid with single generator with battery backup at a different location (with APS for comms and computers) backup. Target is inside the office that is 100-120′ on a side, on barbed-wire-topped, fenced-in grounds, with vehicle barriers, of lush grass. Security begins with a large even plane, 1000 ft wide. Monitored by no observable sensors. Physical security is R3 passkeys and R3 maglocks at choke points, RFID embedded badges, Cyber scanners R6 and Explosives scanners R3, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of one summoner, ten R2 security guards, in pairs, at five critical locations (or per floor);R5 Corporate HTR on site, team of ten; one spider rigger arrives if alarm is tripped , no drones, and, four Water spirits, and eight Barghest. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R5 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Sparky and Lockdown, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a four basic squares, joined by smaller squares, with 6 elevators, the main entrance is on the on the south, with no side entrances visible, but a secret door on the north. Eight blacked out GE Vindicator Minigun light machine gun with three full drums of 250-rounds of Ex-Ex mounted on a Smart Firing Platform R5. , and laser sight, gas vent 3, gyro-mount, black cordua. sling, shockpad, and a gap where a Smartgun system was (it is now essentially a throwback) built in The turrets are at the interior of the building, covering entrances and critical point or main hallway (behind tinted glass)..
- Your target is a matching pair of gold bottle stoppers, each with the image of a flower, and a window within a pentagon. It appears to have been made by an ancient race of craftsmen known only by their artifacts. It's estimated worth is 40,000 NY. It is secured in a vault behind a sensor net, including Pressure Sensors R5, IR Motion Detectors R4, Spatial Recognizer R5, monitored by a smart Agent R6 running R4 Decision Matrix and R4 Clearsight. (Decision Matrix adds to it's Rating for tests involving mental attributes (like Perception)). Sensors need to be defeated simultaneously (i.e. they overlap). Access is only granted after passing a hand print scanner R5, Retinal Scanner R5, and Employee Badge with RFID check, which opens the cover to the locked case R5 which holds the datajack and terminal. A keyboard typed pass code at the terminal then opens the case with the artifact.. They are on a wired network. Access to the network is only possible through a jack inside the sensor net. The case and sensor net is inside a lost, forgotten, or hidden in a wilderness site (4 Static) in the Athabaskan Council on double generator backup (with APS for comms and computers). Target is inside the cement plant that is huge (1000′ on a side or both), on fenced-in grounds, with vehicle barriers, behind an obscuring berm, blocking at least the first floor. Security begins with a large even plane, 1000 ft wide. Monitored by no observable sensors. Physical security is Simple maglocks R3, RFID embedded badges, retina scanners on every room, and facial recognition cameras in halls R3, Cyber scanners R5, R8 MilSpec Area Jammers at corners and all interior spaces. Guard compliment is made up of six mages, two R3 security guards per floor, at front door, and on patrol; R5 Corporate HTR nearby based on the Zone, team of twenty, deploy via helicopter; no riggers but autonomous or or guards using remote control have access to two R3 Fly Spy drones with R6-clearsight and, no spirits. The facility is essentially wired, and only accessible via a datajack from it's HQ (where all recordings are). The Matrix of the Facility is a R3 Agent on a computer that is equivalent of a Rating 10 security commlink that protects the icons with Blaster, and of course Patrol. Sensor feeds are sent to the Agent, conglomerated, and dispatched to the sentry or guard jacked in in the HQ. The guard then dispatches his teammates, drones, or spirits via short range radio. This is done for security reasons, making hacking the site nigh impossible, because to control or spoof the guards you have to be in the HQ. They are only vulnerable to Jamming or cutting the data lines (or fragging the HQ). This is not a TacNet, just how the agents/guards communicates. The floorplan is a two basic rectangles with a joining section of a smaller square, with 3 elevators, the main entrance is on the on the south, with side entrances on the east and west. .